DuskHunter

Game´s Description


When night falls in the Forest Palace, a small Spirit goes hunting. The light is strongest in the dark, as evidenced by the mysterious lantern that carries the power of light.

Take control of the Spirit and use your lantern to make your way through the halls of the great Forest Palace.

Unleash the power of its light and change its color to adapt to the different dangers lurking inside.

Stop projectiles at the right moment, dodge, and unleash your fury against your enemies in this action game, where every game is different, and make use of your skill to squeeze a dynamic combat system that demands precision and reflexes.

Gameplay screenshot that pretends to show the UI

Early game

Screenshot of the Unity Editor that pretends to show the UI

UI in the Unity Editor

Gif that shows haracter movement, change of color of lights and appearance of enemies

Gif - Character movement, change of color of lights and appearance of enemies

Gif that shows how to parry an enemy attack

Gif - Parrying an enemy attack

Screenshot that shows one of the objects to complete the quests of the game

The blue flower, one of the three quest items in the game

Gif that shows that it is getting dark.

Gif - It is getting dark, the passage of time is marked by the clock in the upper right corner.

Screenshot of the gameplay during night

It is already dark

Procedural map generation

Project information

  • Category: Itch.io Jam Videogame
  • Engine: Unity.
  • Project date: Sep 2023
  • Project URL: Try it here without downloads and free!
  • Software: Unity, Procreate, Photoshop, Ableton Live, Visual Studio, Github.

My roles during development

  • UI/UX Designer and Programmer: I designed and programmed the interface present during the game, as well as the clock that drives the day-night cycle. Also design the feedback given to the player after different inputs.
  • Level Designer and Programmer: I programmed the procedural generation
  • Game Design: Together with the other game designer, we designed the idea of the game, its rules and all the mechanics in it.
  • 2D Artist: I made the artwork for the game interface, the clock, the healthbar and the lamp color change indicator.
  • SFX Artist: I made the sound effects for the game and placed them in such a way as to provide correct feedback to the player.
  • Tester: I tested the game in its different development versions to find minor and major bugs.